C&C YR Red Resurrection 2.2 Red Alert 2 Soviet Mission 11, Red...
C&C YR Red Resurrection 2.2 for C&C Red Alert 2 Yuris Revenge is a mod that was released in April 1st of 2018 by Omegabolt. Soviet Mission 11, Red Revolution from the original Command & Conquer Red Alert 2 single player campaign with some additional features listed in the modifications website. The modification uses Yuris Revenge as its base for the rules. Command & Conquer: Red Alert 2 is a 2.5D real time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuris Revenge. Yuris Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, its focused around time travelling back in time to stop Yuris secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints. This is where the extremely hard difficulty reaches its high point it is by far the hardest mission in the whole campaign, no doubt it will be really hard for you. The Yuri together with his 2 minor Soviet Bases will simply overwhelm you with tons of the units not only the basic infantry, Tanks, Seismic Tanks but also Kirovs. Yuri will send his Kirovs at you in pairs, it is possible that first two Kirovs are on route to your base during the first two or three minutes while you have almost nothing to defend. The amount of restarts you will be doing during the Red Revolution first minutes might be very high, I had to make like 15 mission restarts to actually finish the mission. The worst are the first 5 10 minutes where you have to defend yourself against huge waves of Scorchers, basic infantry and tanks while looking at the skies for damn Kirovs on rampage. Once the mission begins, send your all tanks to destroy the defenses on the hill next to your position, use the Attack Dogs to take the Conscripts around to avoid tanks fighting them. Place the Barracks as soon as possible and train 4 Engineers to capture both Tesla Reactors and Oil Derricks nearby, build Radar first before the Ore Refinery to have access to Flak Cannons. Once you have the build space on that small hill build defences in the proximity, bunkers with both Flak Troopers and Conscripts, Flak Cannons against Kirovs, try to hold the ground as long as possible. Losing the highground basically results in being overwhelmed by the Yuri and Soviet Forces, once you are successful with defense, push with your armored forces and try to sabotage the other enemy bases. You can use the Kirovs to outmaneuver the Soviet Bases and head for the Construction Yards with Nuclear Power Plants and War Factories to cripple their power and production abilities, without them they are defenceless. Then you can focus on attacking the Kremlin and the purple Yuri base without the power and major resistance, the way to Kremlin is open for your Apocalypse and Grinder Tanks on the run to finish it. Website Forums ModDB Facebook Youtube ARES Resurrection Alert Soviet Mission Revolution
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Martinoz ciekawostkiHistoria kanału Martinoz zaczyna się w dniu 2006-04-02 20:12:34.
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