PROJECT BRUTALITY 3.0 Major Update The Flamethrower! - Martinoz
PROJECT BRUTALITY 3.0 and a major flamethrower update with this new weapon that races the old Mancubus Cannon, but no worry because it retains its functions. Project Brutality 3.0 is an uing version of one of the best available mods for the classic Doom
Komentarze:
Squig Rattlehead: I like how it's design is pretty much the Resident Evil 1 flamethrower
Alfredo Giancarlo Pacheco Madrid: nothing more twisted and sadistic than "bathing" these unfortunates in fire and seeing them run screaming in horrendous pain as they see how their bodies are consumed in the flames... while I laugh with sick and sadistic brutality... looking for more condemned " who to warm up"... that's how it's nice to "go for a walk in hell"...
SRGI Productions: Ah, yes. The flammenwerfer. It werfs flammen.
anthonny delgado: Is perfect, is good, is blooding, is Doom !
reversed: Where did you get the neural upscale?
Leandro Teragni: where I can find this WAD?
Miekuah Productions: Have you heard about recent doom mod Dead Ascension? It's basically doom eternal on budget but comes with 3D weapon models. It would fit with voxel doom but i doubt it's compatibility with each other...
Osama terroristforlife: For demons they sure aren't fire proof
Ad Venturianist: Is this update still compatible with the addons that you used in your videos about a month ago?
(Gauss Cannon, Heavy Machine Gun, DOOM shotgun, Weapon Neural upscale?)
(Gauss Cannon, Heavy Machine Gun, DOOM shotgun, Weapon Neural upscale?)
Unknower TheEditor: Can you give a links to your WADs?
Want to play on them.
Want to play on them.
Caleb : Please if you can answer this question, is it possible to play project brutality in ultrawide resolution? Will Ineed any other mods? Thank you.
Edward Trooper: is the Light machine gun still in game?
Mindaugas Jakubonis: How do I reanable tounts and one liners is there a mod for it
Robert Johnson: "It werfs flammen" Therussianbager Enlisted
Gamer Japio: I really like the Project Brutality mod for Doom. But this version lacks a few features: throwing hand grenades, blowing up corpes that are been impaled on sticks and hanging at ceilings. The corpes must been blown to smithereens with lots of giblets. And the revenant grenade gun is lacking. The previous version of Project Brutality has all these features. Please bring them back!
Collin Schubert: This is really cool, I enjoy brutal doom for its loyalty to the looks of the original but this is equally awesome cus it makes doom a whole new game with similar percs that BD brings. Dunno why ppl are so split between the two. Theyre both awesome in their own respects.
UltimateEnd0: Needs an ice cannon now
noob: 1 shutters see what lies behind that mask
Jamesie Walters: and what of the future? don't think i didn't notice that port on the side of the thrower...
Martinoz: My Discord - /XPtgcUAJjt
CHANGELOG:
- Flamethrower added and overhauled. Spawns on map-placed chainsaws.
A) Manc Cannons removed, but can be used for ammo
B) Flamethrower zombie drops flamethrower pickups
- BFG 11K has been officially scrapped, the Unmaker will take it's place.
- Excavator and Pulse Cannon are temporarily disabled as they are not up to par with the current weapons
- A captured Marine with the Pulse Cannon doesn't spawn anymore
-Chainsaw has new special mode - health restoration in exchange for fuel (flamethrower) ammo. Needs some balance
- Imp AI overhaul with new attacks and behavor. Wall/Ceiling behavior changed Still being worked on, may need balance
- Smartscav system removed - health and ammo pickups give consistent values
- Removed some keconfig values that bloated the game, and gutted some legacy BD/PB code - taunt system largely removed
- Legacy BD 'dodge rolling' moves replaced for a more simple, Eternal-style dash system
- General Bugfixes
This update of Project Brutality (long awaited, because last one was back in May, 5 months ago) finally introduces a new/old weapon - the Flamethrower, it replaces the old Mancubus cannon together with its all functionalities. The enemies quickly are on fire under a continuous stream of fire, in case of the zombies they are simply running torches setting other enemies on fire, creating a domino effect, just run away from these walking torches too. The flamethrower has two firemodes in its first flame attack - a continuous stream of fire with of course smaller range but the damage output is huge, or lobbing flame projectiles with longer range but smaller damage. Of course it also retains acid mode from the old Mancubus Cannon, it no longer spawns acid clouds but small acid goo with smaller range and damage, however with flame attack you can easily set enemies on fire. The Plasma Rifle M1 also received a new and nice cell counter, in short you can see how many cells you can use before reloading a weapon, a nice doodad if you want to play the game without a HUD. From the other news, some of the weapons were removed for some time like Pulse Rifle Upgrade (the sprites are really old and weapon has to be refurbished), same with extremely overpowered Excavator Launcher.
CHANGELOG:
- Flamethrower added and overhauled. Spawns on map-placed chainsaws.
A) Manc Cannons removed, but can be used for ammo
B) Flamethrower zombie drops flamethrower pickups
- BFG 11K has been officially scrapped, the Unmaker will take it's place.
- Excavator and Pulse Cannon are temporarily disabled as they are not up to par with the current weapons
- A captured Marine with the Pulse Cannon doesn't spawn anymore
-Chainsaw has new special mode - health restoration in exchange for fuel (flamethrower) ammo. Needs some balance
- Imp AI overhaul with new attacks and behavor. Wall/Ceiling behavior changed Still being worked on, may need balance
- Smartscav system removed - health and ammo pickups give consistent values
- Removed some keconfig values that bloated the game, and gutted some legacy BD/PB code - taunt system largely removed
- Legacy BD 'dodge rolling' moves replaced for a more simple, Eternal-style dash system
- General Bugfixes
This update of Project Brutality (long awaited, because last one was back in May, 5 months ago) finally introduces a new/old weapon - the Flamethrower, it replaces the old Mancubus cannon together with its all functionalities. The enemies quickly are on fire under a continuous stream of fire, in case of the zombies they are simply running torches setting other enemies on fire, creating a domino effect, just run away from these walking torches too. The flamethrower has two firemodes in its first flame attack - a continuous stream of fire with of course smaller range but the damage output is huge, or lobbing flame projectiles with longer range but smaller damage. Of course it also retains acid mode from the old Mancubus Cannon, it no longer spawns acid clouds but small acid goo with smaller range and damage, however with flame attack you can easily set enemies on fire. The Plasma Rifle M1 also received a new and nice cell counter, in short you can see how many cells you can use before reloading a weapon, a nice doodad if you want to play the game without a HUD. From the other news, some of the weapons were removed for some time like Pulse Rifle Upgrade (the sprites are really old and weapon has to be refurbished), same with extremely overpowered Excavator Launcher.
Film osadzony źródło: https://www.youtube.com/watch?v=mbzYnhJh8fw