Direct Contact All Weapons - Weapons From Games


Direct Contact All Weapons Showcase [Early Access / Pre Alpha] 00:00 PISTOLS 01:25 SUBMACHINE GUNS 04:03 ASSAULT RIFLES 08:03 SHOTGUNS 08:30 LIGHT MACHINE GUNS 09:10 MARKSMAN SNIPER RIFLES 10:35 LAUNCHERS Direct Contact All Guns Showcase Direct Conta
Komentarze:

@jerrybohenek: Bruh
@someguynamedmatt2907: bwuh momen
@Tehstampede: Why are game devs so allergic to using loud and punchy gunfire sounds? Helldivers 2 did a great job all the guns in that game sound loud and mean when you can hear them. I swear ever since the original MW2 game devs thought it the best game design was making all the guns sound like airsoft toys
@jonsnow1190: already cheap clone dead game. these days anyone can make their own game with cheap assets from unreal engine market.
@dantauche7917: The orange lighting of “muzzle flare” just looks goofy as all hell

Also the scorpion not being full auto is an absolute crime.
@spartan8ter: The fucking repetitive foley noises.
@dan_loeb: the pistol firing animations have a weird wrist wiggle after the fact that is way too noticable on single shots. the mp7 is missing geometry on the front grip and you can see the world through it. the p90 and super v have clipping and incorrect hand positioning on the magazine. bk416 seems to be using the mcx's animations for it's magazine change, but the player hands are doing something completely different, likely a placeholder atm. the eye relief on the svd scope is noticably lower poly than anything else.
@krychur4956: I do like these animations. they are a little robotic, but they keep the tactical styling without immediately going down the MW2019 animation route. I like it when games do that.
@tacticalnache7153: He-hell naw
@Futekigo: ah yes another early access tactical shooter game that will be abandoned in 2 years.
@tescoshortage: Firing Sounds ripped directly from MW2019 and Insurgency: Sandstorm. Some foley sounds ripped from Escape From Tarkov. Great.
@Hex.40k: I'm a shotgun fan, and ONLY 1 SHOTGUN?!
@jettthewolf887: Oh boy another generic fps. How exciting ?
@M1GarandMan3005: The sound design on the some of the guns is solid, but the animations and that lousy orange glare passing for muzzle flash is extremely lackluster.
@mateuszbanaszak4671: Thats the most pathetic shotgun I saw in any video game.
And the fact thats the only one there feels like a f*cking warcrime.
@mateuszbanaszak4671: Thanks for another quality video!
1) Shooting noises seem too silent and "comfortable".
2) Some reloading noises seem like pure studio recordings (too loud and clean to feel realistic).
3) Few guns (especialy the shotgun) lack real if any recoil.
4) Hand animations seem unnatural, robotic, or clipping through the guns model.
5) WHO IN THE NAME OF JESUS RELOADS GRENADE LAUNCHER LIKE THIS?!?!?
@mateuszbanaszak4671: WHO IN THE NAME OF ALL WHATS HOLY RELOADS GRENADE LAUNCHER LIKE THIS?!?!?
@Cheeseburgerl: The gunplay looks asscheese
@frickboiimcgeen.c.n.o4805: I never knew you could make a slide look so slow
@WEAPONSFROMGAMES: =====PISTOLS=====
00:03 C32
00:31 MP9
00:59 M9A3

=====SMGs=====
01:27 MP5
01:59 MP7
02:30 P90
03:00 SUPER V
03:28 SKORPION

=====ASSAULT RIFLES=====
04:04 AUG EF88
04:35 AK-74
05:04 M4A1
05:36 MCX
06:07 BK416
06:37 AK-105
07:06 ORTIZ
07:37 SCAR H

=====SHOTGUNS=====
08:05 M2

=====LMGs=====
08:32 M249 LMG

===MARKSMAN SNIPER RIFLES===
09:12 SVD
09:41 MK18
10:12 R700

=====LAUNCHERS=====
10:37 MILKOR MGL
10:59 M72 LAW
11:15 RPG-7
Film osadzony źródło: https://www.youtube.com/watch?v=hrasIG9sJdc